Machine Ghosts and Space Walks:
World-Building and Science Fiction Part 2
When dealing with near-future science fiction, we have to
first figure out what direction man has taken.
In a progressive future, there is no world-changing event
that caused a crux-point. This is a natural future, with extensions of current
trends. This is a good idea for warning stories of things the author decides
need to be explained fully. In Equilibrium, Strange New World, and other
totalitarian works, the authors decided to push current governmental trends
into their worst possible conclusion. This is a tool for forcing the audience
to consider where their current choices are heading.
In an apocalyptic future, there has been some major event
that changed the natural progression of the world. Most near-future stories
have this in their timeline, whether a World War, or some ecological disaster,
or any combination of weapons, wars, and disaster. This was an especially
popular tactic in the mid 20th century during the Cold War, as the
threat of nuclear holocaust became very real to many. Illustrating life after
the bomb was intrinsic to the culture of science fiction.
All of near-future science fiction can be classified between
these two. Deciding which one may help you begin to identify what makes your
science fiction special. However, for the purposes of our investigation, we’ll
keep the full world building to a minimum and explore what we need for the
story, as each character is a reflection of their surroundings.
Firstly, identify the main technological advancement that
touches the characters. Usually, but not always, this is not Faster Than Light
travel, which hereafter will be abbreviated FTL. In something like Star Trek,
we have FTL, but it was assisted with alien races. We’ll cover FTL in
Far-future next week. Most main technological advancements would involve a new
form of propulsion, nano-technology, or human mutation. While any combination
of factors can be advancements, it’s handy to start with one and build from
there the approximate level of technology in your world. Note that in
near-future science fiction, the audience tends to expect a sense of realism to
their science. Finite laser weapons and energy-to-matter conversion are
difficult concepts, since they bear no resemblance to today’s science. They’re
best left to far-future, where science has yet to even dream of treading. It
pays to do your research in this endeavor. Isaac Asimov was famous for his realistic
work, and to this day it’s been used as a blueprint for scientific exploration
and robotics. Is this only fifty years in the future, where smart cars have
been finally standardized to the point of driving lanes where humans can set it
and forget it? Implanted phones that still lose reception, some exceptionally
expensive compartmental living on the moon or a space station, and sensory or
voice-activated computers are logical for a technological level. AI may still
be somewhere in the future, or right on the cusp of exploding. You may find
several factors of your plot simply by identifying technology.
Secondly, quantify the type of living arrangements the
characters come from. At this stage, identifying the society is also useful,
but we’ll be covering society building at a later time. Can the origin world
still support life? If not, how has humanity coped? Environment bubbles, space
stations and satellites, and compartmentalized living are all viable.
Teleportation devices and other molecular movers are uncommon in near-future
science fiction, and usually are considered cutting edge and probably expensive
as opposed to an everyday form of transportation.
Thirdly, we come to the inclusion of another species. We see
aliens as a natural part of science fiction, but this isn’t always the case.
Arthur C. Clark famously said, ‘Two possibilities exist: either we are alone in
the universe, or we are not. Both are equally terrifying’. Consider that to include an alien race in
your world means that society-building and environmental factors will be
doubled in your pre-writing workload, but it can be wonderfully satisfying.
Remember that an alien race cannot exist in space without being equally as
advanced as human society – for the most part, an alien race will be as
multifaceted and varied as our own. The races of planet Earth have never
managed to agree on one world governmental style, culture, or practice and for
the most part never will. Even a totalitarian government has to quell rebellion
and ride on the coattails of an unimaginable disaster to function. To paint an
alien race with only one face appears two-dimensional and cheap for the most
part unless it’s accounted for in the culture and society of the new race.
With these three factors decided on, the world should begin
taking shape. It’s the first step. When you’ve created this much, consider
placing your rat in the maze. Put your character in the setting and see how they
react. Your character should already have a job. Write a 500 word blurb. If
they’re a doctor, force them to react to a medical emergency. If they’re a
pilot, watch them get called to the pilot’s seat. You’ll be surprised how
quickly the rest of the quirks and day-to-day life take shape by letting the
character flesh out their own experience once you have a ‘populated room’ for
them to play in.
If the 500 word blurb feels natural, don’t forget to catalog
the new little quirks to let other characters share it. In the Fifth Element,
we see how day-to-day living leaves us with a sense of the world. Beds are
wrapped in plastic, cigarettes are mostly filters, and cars still have a manual
control. Aliens exist, and they have touched and integrated in our world,
though they still seem to be struggling to be treated as anything but the
strangely beautiful or the terrifyingly distant. Mankind has been shoved into
tiny living spaces, and even their travel must by necessity be in very small
boxes. The details make the universe, and can sometimes be very important.
Don’t forget. The stories have all been told before, in some
iteration. The trappings of the world and the personalities of the characters
are what will really draw in the reader.
Your homework is to write your 500 word blurb and post it.
Whether it ends up in the final manuscript or not, you will always refer to it
as the first time your character opened their eyes and moved around their
surroundings, like a child discovering their nursery. It will evolve.
Next week, we’ll be examining far-future science fiction,
FTL travel, the true idea of space, and complex societal structures.
Post back, and feel free to discuss!
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